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Create is the bridge between Scenario and Video. Each beat opens a generation panel; one click produces up to nine candidate frames. Promote the keepers and archive the rest. Promoted shots become the first frames for Video.
Beat selected, generation panel open

Select a beat and the generation panel opens at the bottom

The pipeline position

Create sits between Scenario and Video. The beats you wrote upstream are the input; the shots you promote here are the input to Video.
Each promoted shot lands in the shot gallery as a first frame. A weak first frame yields a weak video — Create is where the still gets it right.

Generate up to nine in one batch

The panel runs at three grid sizes. Pick the size that matches the comparison you need. 3x3 is the working default for early exploration. Drop to 2x2 once the look stabilizes, then 1x1 for final retries.

Assets travel with the beat

Generation pulls in everything the beat already references. You do not re-state these in the prompt.
  • The Set assigned to the scene the beat belongs to
  • Every Character or Subject mentioned via @ on the beat’s line
The prompt field is for the moment-specific direction — action, lighting, mood. The cast and location come for free.
The auto-included assets only attach when they were registered via @ in Scenario. Plain @name text without a selection from the autocomplete is treated as a regular word and does not bind. Verify each name shows up as a chip on the line before generating.

Panel options

The bottom panel exposes the levers that shape the candidate frames. Generation cost is shown next to the run button — it updates as you change options.
Bottom panel options

The bottom panel — grid size, ratio, resolution, and camera spec

Model and resolution drive token cost the most. See Image models for the full pricing table. Generated candidates land in the beat gallery — the panel above the prompt area, scoped to the active beat. Each tile carries two action buttons at the top right.
Beat gallery tile buttons

Tile actions — up arrow promotes, down arrow archives

Promote a shot

A promoted frame moves into the shot gallery, the input feed for Video. Each beat can promote as many shots as needed; three promoted shots from one beat produce three different cuts.
Promote more than one shot when a beat carries more than one angle. The same beat can hand off a wide and a close-up; Video animates each promoted frame independently and Timeline assembles them later.

Refine before animating

Three edit modes branch from a candidate. Hover a tile and click the pencil icon at the bottom right of the tile to open the menu, or pick a mode from the panel header.
Edit mode menu

Pencil icon opens Edit · Upscale · Shots

Either entry point opens the same panel. Use the pencil menu when you start from one tile; use the panel header when you want to switch modes without selecting a new tile.
Refine the first frame before animating. Video generation costs 15 to 40 tokens per clip; re-running Create on a weaker frame costs 1 to 6 tokens. The cheaper iteration is always on the still.

Next

Shots

Re-render the same beat in nine cinematic variations.

Edit

Repaint a region or merge elements from another shot.