> ## Documentation Index
> Fetch the complete documentation index at: https://docs.lettherebe.app/llms.txt
> Use this file to discover all available pages before exploring further.

# Upscale

> Upscale any chosen shot in LTB to a higher resolution — the same image, sharper — ready as a clean first frame for video or final delivery.

Upscale takes one finished shot and rebuilds it at higher resolution. Same composition, same identity — just more pixels. Use it on a promoted shot before animating, or on a final hero image for delivery.

<Frame caption="Upscale panel — four resolution options">
  <img src="https://mintcdn.com/lettherebe/9gDyyKZV5nO_sjix/images/image-mode/11-upscale-panel.png?fit=max&auto=format&n=9gDyyKZV5nO_sjix&q=85&s=8d41b03d19594f9e7e59d4211681d9ff" alt="Upscale panel" width="310" height="176" data-path="images/image-mode/11-upscale-panel.png" />
</Frame>

## When to reach for it

* Right before animating a promoted shot — the first frame deserves the cleanest pixels
* Final mastering for delivery, print, or large displays
* A draft image you generated cheaply that now needs to be production-grade

## How to enter

The three edit modes (Edit, Upscale, Cinematic Shots) share two entry paths. Full flow is covered in [Create — image editing](/image-mode/create#refine-before-animating).

* **Path 1** — Click the pencil icon in the bottom-right of any beat gallery tile, then pick `Upscale`.
* **Path 2** — Click `Upscale` in the mode row above the bottom panel, then select a source tile.

## Four resolution options

| Option  | Best for                                  |
| ------- | ----------------------------------------- |
| `720p`  | HD — quick previews and social cuts       |
| `1080p` | Full HD — standard video master           |
| `2K`    | High-end video master                     |
| `4K`    | Maximum quality — large screens and print |

The token cost shows next to the `Upscale` button before you run. Higher resolution costs more tokens.

## One image, one output

Upscale always produces **one image**. There is no batch size, no candidate grid — the source has already been chosen, so the only variable is target resolution.

<Tip>
  Generate beat candidates at low resolution. Promote one shot. Then upscale only the promoted frame. This is the cheapest path to a sharp first frame for the video stage.
</Tip>

## Results land in the beat gallery

The upscaled image returns to the **beat gallery** alongside the source. Promote with `↑` to send it to the shot gallery, or archive with `↓` — identical sort to Create, Edit, and Cinematic Shots.

```
Source shot
   ↓ Upscale (choose resolution)
Upscaled shot
   ↓
Beat gallery
   ├─ ↑ promote → shot gallery → video first frame
   └─ ↓ archive
```

## Next

<CardGroup cols={2}>
  <Card title="Cinematic Shots" icon="film" href="/image-mode/cinematic-shots">
    Nine alternative angles for the same beat.
  </Card>

  <Card title="Edit" icon="pencil" href="/image-mode/edit">
    Repaint a region or compose elements from up to three references.
  </Card>
</CardGroup>
