> ## Documentation Index
> Fetch the complete documentation index at: https://docs.lettherebe.app/llms.txt
> Use this file to discover all available pages before exploring further.

# Backgrounds

> Register a location once in LTB and get four auto-generated camera angles, keeping the environment consistent across every shot, scene, and cut.

A Background is a location — a forest path, a kitchen, a car interior. When you register one, LTB generates **four camera angles** from a single description. Cuts inside the same scene can shift camera direction without the environment drifting.

<Frame caption="Background detail page — four auto-generated views">
  <img src="https://mintcdn.com/lettherebe/TUzvPsRco8soDYvV/images/assets/background-page.png?fit=max&auto=format&n=TUzvPsRco8soDYvV&q=85&s=c5a828edbcbb4c2a701748c413d4b67e" alt="Background detail page" width="3838" height="2160" data-path="images/assets/background-page.png" />
</Frame>

## How to register

Backgrounds register through the slash menu, not the `@` autocomplete.

<Steps>
  <Step title="Open the slash menu">
    Press `/` on an empty line in the Scenario editor.
  </Step>

  <Step title="Pick Background">
    Select `Background` from the menu. A block appears on the line.
  </Step>

  <Step title="Name the place">
    Type the location name — for example, `Forest path` or `Inside the car` — and press enter.
  </Step>
</Steps>

The Background detail page opens, and the four camera angles begin generating in parallel.

## The four views

LTB names the four angles by camera direction relative to the main shot.

| View           | Camera direction                   |
| -------------- | ---------------------------------- |
| **MAIN**       | The defining angle of the location |
| **MAIN-LEFT**  | 90 degrees left of MAIN            |
| **MAIN-RIGHT** | 90 degrees right of MAIN           |
| **MAIN-BACK**  | 180 degrees reversed — facing away |

Each beat in the scene picks the angle that fits its blocking. Cuts inside the same Background draw from the same four views, so geometry and lighting stay continuous.

<Note>
  Backgrounds also divide scenes. A new `Background` block starts a new scene number. Beats within the same Background share one scene. See [Scenario](/workflows/scenario#backgrounds-divide-scenes) for the scene-break rule.
</Note>

## Backgrounds versus Characters and Subjects

|                | Character            | Subject           | Background         |
| -------------- | -------------------- | ----------------- | ------------------ |
| **What**       | A person             | A prop            | A place            |
| **Enters via** | `@` autocomplete     | `@` autocomplete  | `/` slash menu     |
| **Input**      | 1–3 reference photos | 1 reference photo | One location name  |
| **Output**     | Locked identity      | Locked shape      | Four camera angles |

## Next

<CardGroup cols={2}>
  <Card title="Scenario" icon="pen-line" href="/workflows/scenario">
    How Backgrounds split scenes inside the editor.
  </Card>

  <Card title="Create images" icon="image" href="/image-mode/create">
    How Backgrounds flow into generated shots.
  </Card>
</CardGroup>
